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Le record du nombre d'utilisateurs en ligne est de 19 le Sam 28 Sep - 15:51

Mise à jour TSW

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Re: Mise à jour TSW

Message par MangaSpirit le Mer 15 Jan - 22:27

Le 16 janvier , les serveurs seront hors ligne à partir de 14h00 (heure de Paris) / 08h00 (heure de Québec). La durée de maintenance est estimée à 2 heures.

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Re: Mise à jour TSW

Message par MangaSpirit le Mer 29 Jan - 20:54

Le 30 janvier, les serveurs seront hors ligne à partir de 14h00 (heure de Paris) / 08h00 (heure de Québec) afin de procéder la mise à jour 1.8.4. La durée de maintenance est estimée à 2 heures.

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Re: Mise à jour TSW

Message par MangaSpirit le Mer 5 Fév - 20:09

Le 6 février, les serveurs seront hors ligne à partir de 14h00 (heure de Paris) / 08h00 (heure de Québec) afin de procéder la mise à jour 1.8.4. La durée de maintenance est estimée à 2 heures.

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Re: Mise à jour TSW

Message par MangaSpirit le Mar 11 Fév - 17:35

Le 11 février, les serveurs seront hors ligne à partir de 18h15 (heure de Paris) / 12h15 (heure de Québec) afin de procéder un hotfix. La durée de maintenance est estimée à 2 heures.

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Re: Mise à jour TSW

Message par MangaSpirit le Sam 15 Fév - 3:26

Le 17 février, les serveurs seront hors ligne à partir de 14h00 (heure de Paris) / 08h00 (heure de Québec) afin de procéder un hotfix. La durée de maintenance est estimée à 2 heures.

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Re: Mise à jour TSW

Message par Invité le Sam 15 Fév - 14:43

Ca sonnerait il la fin de l'event?

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Re: Mise à jour TSW

Message par MangaSpirit le Sam 15 Fév - 16:38

pas du tout, car pour la fin, faut déjà que le portail soit délivré de la souillure, faut compter le nombre de pattes qui restent et entourent le portail

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Re: Mise à jour TSW

Message par MangaSpirit le Jeu 20 Fév - 12:55

Le 20 février, les serveurs seront hors ligne à partir de 14h00 (heure de Paris) / 08h00 (heure de Québec) afin de procéder un hotfix. La durée de maintenance est estimée à 2 heures.

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Re: Mise à jour TSW

Message par Invité le Jeu 20 Fév - 13:42

ça en fait des maintenances Sad et notre flappy alors ?

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Re: Mise à jour TSW

Message par MangaSpirit le Mer 26 Fév - 11:36

Le 26 février, les serveurs seront hors ligne à partir de 14h00 (heure de Paris) / 08h00 (heure de Québec) afin de procéder un hotfix. La durée est estimée à 2 heures.

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Re: Mise à jour TSW

Message par MangaSpirit le Mer 12 Mar - 14:43

Le 12 mars, les serveurs seront hors ligne à partir de 15h00 (heure de Paris) / 10h00 (heure de Québec). La durée de maintenance est estimée à 2 heures.

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Re: Mise à jour TSW

Message par MangaSpirit le Mar 18 Mar - 14:50

Le 18 mars, les serveurs seront hors ligne à partir de 15h00 (heure de Paris) / 10h00 (heure de Québec). La durée de maintenance est estimée à 1 heure.

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Re: Mise à jour TSW

Message par MangaSpirit le Dim 30 Mar - 14:55

Le 31 mars, les serveurs seront hors ligne à partir de 16h00 (heure de Paris) / 10h00 (heure de Québec) afin de procéder un hotfix. La durée est estimée à 3 heures.

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Re: Mise à jour TSW

Message par MangaSpirit le Mar 8 Avr - 14:50

Le 8 avril, les serveurs seront hors ligne à partir de 16h00 (heure de Paris) / 10h00 (heure de Québec) afin de procéder la mise à jour 1.8.5. La durée de maintenance est estimée à 2 heures.

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Re: Mise à jour TSW

Message par MangaSpirit le Jeu 10 Avr - 12:07

Le 10 avril, les serveurs seront hors ligne à partir de 16h00 (heure de Paris) / 10h00 (heure de Québec) afin de procéder un hotfix. La durée est estimée à 2 heures.

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Re: Mise à jour TSW

Message par MangaSpirit le Mer 16 Avr - 14:06

[14:00] Attention! The servers are coming down in 2 hours for scheduled maintenance.
[14:00] Downtime is scheduled to last for 2 hours. Thank you.

[14:04] [#amiorph] [Leon-Loire]: Le message dit "Les serveurs seront hors-service dans 2 heures pour la maintenance programmé. Elle durera environ 2 heures".


aujourd'hui mercredi 16 avril

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Re: Mise à jour TSW

Message par MangaSpirit le Jeu 24 Avr - 15:33

Le 24 avril, les serveurs seront hors ligne à partir de 16h00 (heure de Paris) / 10h00 (heure de Québec). La durée de maintenance est estimée à 1 heur.

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Re: Mise à jour TSW

Message par MangaSpirit le Mar 29 Avr - 9:54

Le 30 avril, les serveurs seront hors ligne à partir de 16h00 (heure de Paris) / 10h00 (heure de Québec). La durée de maintenance est estimée à 2 heures.

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Re: Mise à jour TSW

Message par MangaSpirit le Mer 7 Mai - 8:22

Le 7 mai, les serveurs seront hors ligne à partir de 16h00 (heure de Paris) / 10h00 (heure de Québec). La durée de maintenance est estimée à 2 heures.

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Re: Mise à jour TSW

Message par MangaSpirit le Mar 13 Mai - 18:55

Le 14 mai, les serveurs seront hors ligne à partir de 16h00 (heure de Paris) / 10h00 (heure de Québec). La durée de maintenance est estimée à 2 heures.

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Re: Mise à jour TSW

Message par MangaSpirit le Mer 14 Mai - 18:26

bon flappy est revenu mais pour une semaine seulement donc profitez en pour les derniers fragments...

après ça va être autre chose mais je ne sais pas quoi, l'ouverture de Tokyo peut-être...

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Re: Mise à jour TSW

Message par MangaSpirit le Mar 20 Mai - 13:05

Le 21 mai, les serveurs seront hors ligne à partir de 16h00 (heure de Paris) / 10h00 (heure de Québec) pour un redémarrage. La durée de maintenance est estimée à 1 heur.

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Re: Mise à jour TSW

Message par MangaSpirit le Lun 26 Mai - 10:49

Le 27 mai, les serveurs seront hors ligne à partir de 13h00 (heure de Paris) / 07h00 (heure de Québec). La durée de maintenance est estimée à 3 heures.

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Re: Mise à jour TSW

Message par MangaSpirit le Mer 28 Mai - 10:16

Le 28 mai, les serveurs seront hors ligne à partir de 16h00 (heure de Paris) / 10h00 (heure de Québec). La durée de maintenance est estimée à 2 heures.

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Re: Mise à jour TSW

Message par Selennia le Mer 28 Mai - 10:51

C'est un truc de dingue ça! A chaque fois que je prends mon après midi, y a une mise à jour....

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Re: Mise à jour TSW

Message par MangaSpirit le Mer 4 Juin - 8:35

Le 4 juin, les serveurs seront hors ligne à partir de 14h00 (heure de Paris) / 08h00 (heure de Québec) afin de procéder la mise à jour 1.9. La durée de maintenance est estimée à 2 heures.

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Re: Mise à jour TSW

Message par MangaSpirit le Mer 4 Juin - 15:22

pour ceux qui connaissent l'ami anglais, voici ce qu'il se passe dans la mise à jour du 4 juin


Update 1.9 - June 4th
NEW!!

  • New missions!  Travel to Tokyo to take on a brand new chapter in The Secret World's main story!
  • Use the all new AEGIS System to overcome new challenges and customize your character more than ever before!
  • Explore an all new adventure playfield full of hours of entertainment with new characters, missions, monsters, lore, and achievements!

 
GENERAL

  • Sprint is now reapplied after going through Agartha fast travel portals.
  • Fixed an issue that could cause characters to play the wrong movement animation after a change in speed.
  • Fixed a case where sound effects for completing mission tiers and missions were not playing.
  • Leaving a playfield with active need/greed windows open will now pass on those rolls.
  • When a character who won an item roll can no longer receive the item it will instead be given to the top roller who can receive it.
  • The Buzz achievement no longer requires players to obtain The Abandoned lore entries.
  • The Abandoned lore entries have been moved to a new Sidestories category in the Lore window.
  • Crafting a stack of something will now put it all in your bag if you have space, and not sometimes leave some in your crafting result slot.
  • Reduced the amount of rare gadget toolkits that drop in the world.
  • Changed logging level of Scaleform log messages to reduce spam in the client logs.
  • Players should no longer be able to take missions from mission givers while they are threatened, regardless of whether they are actually in combat or not.
  • The Obsidian Pharaoh Hound now lists the correct month in which it was awarded.
  • Updated the descriptions for pets that require an achievement to specify which achievements are required.
  • Format of text in the options screen has been made more consistent.
  • Added a missing tooltip to the Show Tutorial Popups interface option.
  • Fixed the description of the Free for All loot option.
  • Updated the text for "Filth Exterminator" and "The Bane of Dis" in the achievement window to indicate that they are titles.
  • Updated several abilities to use the official spelling of metre.
  • Increased the amount of screenshots the client can save.

 
GUI

  • Added four new AEGIS weapon controller equipment slots to the character sheet. The AEGIS controller in the large central box will be the active one. Pressing the AEGIS swap keys (9 and 0 default) will switch your active AEGIS controller.
  • Added a display above the ability bar to show which AEGIS controllers are currently active. Clicking this display will switch your active aegis.
  • A new minimap and map has been added to Agartha.
  • Added a Character Select button to the main menu which will return you to the character selection screen.
  • Added an icon to the nametags of players who are currently watching a cinematic.
  • Fixed a case where you would sometimes not see the stats of other characters correctly. Typically this could manifest itself as seeing other players not at full health even though they were, especially when many players converge in a small area.
  • Fixed an issue where tooltips for buffs in the Team UI and Defensive Target UI would not appear.
  • Fixed an issue where tooltips for buffs in the Team UI and Defensive Target UI would not go away.
  • Fixed an issue that was causing XP values above 2,147,483,647 to display incorrectly. (The correction will happen after the next XP award).
  • Fixed a case where the Exit Game button in the main menu didn't work on the login or character selection screens.
  • Clicking and dragging the Team UI will now allow you to move it to anywhere on your screen.
  • Clicking and dragging the Defensive Target UI will now allow you to move it to anywhere on your screen.
  • Clicking the menu button on the Team UI will now open a dropdown that will allow you to hide the Team UI, lock the position of the Team UI, or lock the position of the Defensive Target UI.
  • Added a menu button to the Defensive Target UI when the Team UI is not active that allows players to lock the Defensive Target UI in place.
  • Fixed several cases where the Team UI would not maintain its minimized state.
  • Team UI will now resize properly when new buffs are added to a team member.
  • Buffs displayed on the Team UI will now show counters and timers.
  • Fixed a case where there was extra space before a team member's name after changing team leadership.
  • Made several changes to the way that buffs are displayed:
  • If a player has stacks of a buff running on a target, that player will be shown their own stacks and timers.
  • If a player does not have stacks of a buff running on a target, that player will be shown whichever copy of the buff has the most stacks.
  • Fixed a case where dragged item icons would be offset from the cursor while dragging.
  • The search functions on the Market have been expanded to help further filter search results.
  • Swapped the ring and wrist talisman slots in the gear manager.
  • Added a sound effect when switching equipment pages in the character sheet.
  • Fixed a case where the compass and share buttons in the Mission UI could not be clicked.
  • Added a new tab to the Achievement UI for Eternal Echoes. Eternal Echoes are achievements that are not permanently available.
  • The Eternal Echoes tab will show all Eternal Echoes that you have at least partially completed, as well as any that are currently available for completion.
  • The Eternal Echoes tab will not show any Echoes that you have not at least partially completed and that currently cannot be completed.
  • The Achievements/Lore UI should now reopen to the Achievement/Lore that it was last closed on.
  • Opening the Achievement/Lore UI by clicking the new Achievement or new Lore notification will open the UI to that achievement or lore entry.
  • New lore notification now vanishes when the achievement/lore UI is opened.
  • Newly acquired lore entries should now have a notification next to them in the lore GUI.
  • Fixed a case where the frame around newly unlocked achievements would be the wrong size.
  • Fixed a case where notifications on new achievements would not be cleared after viewing the new achievement.
  • The "Online" column in the cabal members list has been renamed "Activity".
  • The "Activity" column in the cabal members list will now display the last date an offline cabal member was online.
  • The Friends list will now display the last online date for offline cabal members.
  • Added CharacterBase.IsThreatened() function to the UI. This function will return true if the character is hated by any enemy. Previously, CharacterBase.IsInCombat() was used, but only returns true if the player is actively in combat with the enemy.

 
CLOTHING

  • Fixed an issue that caused Work shirts to clip with Pinstripe suit jackets.
  • Fixed a graphical issue with the 50s styled female hair option.
  • Fixed a clipping issue with the female version of Black Metal - Brutal pants, black.
  • Fixed an issue with the size of the female version of Carapace of the Immaculate Machine - Boots.

 
ITEMS

  • We have changed the way vendors give you items to function in the same way as items that are given from loot, crafting, or quest rewards. This affects whether items are considered the same for inventory stacking purposes and will make some previously purchased items (like potions) unable to stack with newly purchased items of the same type. It will however also make newly purchased items able to stack with the same type of item acquired elsewhere.
  • Updated the prices for most consumables in all faction HQs. QL 8 prices stayed the same, while QL 10 prices have gone up. QL 2, 4, and 6 prices have gone down considerably.
  • Auxiliary weapon tooltips will no longer display as Bind on Equip.
  • Grim Glamour: Mummy, Grim Glamour: Vampire, and Grim Glamour: Zombie are now properly labeled as Bind on Pickup.
  • Corrected a typo with the Pure Anima - Attack Rating tooltip in the German client.
  • Corrected a typo on the Event Horizon Cannon tooltip.
  • Fixed a typo in the Artisan's Tool Augmenter that should make it easier to search on the Market.
  • Sack of Penny Dreadfuls will now properly appear on the Market.
  • Left sock and Right sock will now properly appear on the Market.
  • Spoils of Niflheim will now properly appear on the Market.
  • Enruned Quetzal Bird will now properly appear on the Market.
  • Signet reward bags will now have their rarity represented in text as with other items.
  • Added a small cooldown to the AP Injectors to prevent more than one from being consumed at a time.
  • Renamed the various healing potions that are purchased from PvP vendors to differentiate them from the crafted versions.
  • Updated to the tooltips of all Trinkets on linked cooldowns to indicate which Trinkets affect each other’s cooldowns.
  • Fixed a display issue with the Burst of Energy advanced tooltip in the French client.
  • Red sargassum barrel can now be deleted.
  • Sufferer's raiment can now be deleted.
  • Radar trackers will no longer play during cinematics.

 
COMBAT
General

  • Evades are now shown in the combat log.
  • Fixed an issue that could cause players to become permanently impaired.
  • All of the stacking rating effects in the game (Block Rating, Penetration Rating, Evade Rating, Hit Rating, Critical Rating, Critical Power Rating, Defense Rating, and Protection Rating) now provide 35 per stack instead of 30.
  • Attacks against enemies of a higher rank than your weapon skill will no longer have an increased chance to glance.
  • Any target affected by multiple successive taunts will now only be affected by the most recently applied taunt.
  • Abilities that act on hit should last only as long and affect the number of targets as intended.
  • Passives that are supposed to trigger from Hindering will now work more reliably.
  • Passives which trigger off impair will no longer trigger if the target is immune to impair effects.
  • Added new text to all abilities that are not affected by and that do not trigger the global recharge timer.
  • Updated the wording in all "Defence" gadgets to state that they are procced by glances.
  • Updated all percentage damage increasing effects to use the same method of damage increase. This change should make damage increases easier to understand and behave more consistently.
  • Updated all effects which heal for a flat amount, such as Karma Curio and Turn the Tables, to take into account negative healing modifiers from effects such as Corrupted.
  • Fixed an issue that caused percent max health based heals to not be modified by the Corrupted debuff or other heal reducing effects.
  • Fixed an issue where some stacking dots would not work correctly if more than one character was applying them.
  • Fixed an issue which caused passive proc effects to not always trigger in specific cases where multiple players attempted to trigger the same effect on the same target at the same time.
  • Damage over time effects, proc effects, and persistent ground damaging areas applied by players are now able to critically hit and penetrate. Likewise, they are now also able to glance and be blocked. These effects will still not trigger other effects, ie: a damage over time crit will not trigger One in the Chamber, they will just have their damage modified by these hit event types.
  • Updated heal procs and heal over time effects to now be able to critically hit, similar to how damage over time and damage proc effects are able.
  • Updated the tooltip of the Occluding Lens effect.
  • Reworked the way Gaian Exposure adds healing power. It will now increase the character's overall healing power (instead of just the weapon's) by 1% per stack. This allows Gaian Exposure to affect passives, Miscellaneous abilities, and any other item abilities that are calculated with the "Healing Power" stat.
  • Updated the tooltip of the Gaian Exposure buff.
  • The healing proc on Blood of the Old Ones will no longer affect NPCs.
  • Reduced the duration of the Entanglement effect on some Nightmare enemies.
  • Fixed several issues with dungeon Head Talisman items not providing their buff effects.
  • Fixed several issues with the Ma'at's Judgement item.
  • Fixed various issues with the dungeon talisman Pride.
  • Removed the short silence effect from the Deathless form ability Blood Burst to prevent constant self-silencing.

 
Chaos

  • Intensity should now correctly increase hate generated by Escalation.
  • Updated the tooltip of Strange Attractor to denote that it Impairs affected targets.
  • Increased the cooldown of Strange Attractor to 45s (was 30s).
  • Prisoner of Fate will now go on cooldown immediately after use.
  • The evade effect from Illusion is now able to be purged in all cases.
  • Fixed an issue where Backlash would not always gain counters when evading.
  • Fixed an issue where the tooltip for Cry Havoc displayed more damage than it should (Note that the damage from Cry Havoc has not changed and this was only a display fix.).
  • Reduced the cooldown of Immutable to 80 seconds (from 100).

 
Elementalism

  • Updated the description of Short Fuse to indicate that it will multiply damage output.
  • Fixed an issue which caused Elemental Force to gain stacks when queuing a non-stack building ability after a damaging ability with a cast time.
  • Abilities such as turrets and manifestations which do not advance the Elemental Force counter are no longer able to take advantage of the bonus effect this passive generates.
  • Abilities which do not benefit from Elemental Force should no longer advance the counter and consume the effect.
  • Abilities which benefit from Elemental Force should now always advance the counter and consume the effect.
  • Fixed an issue where Magnetic Wipe would purge a target even if the ability did not successfully hit.
  • Criticality will now only cause damage to a single target once per second. For example, if you critically hit 5 targets in an AoE, there will no longer be 5 Criticality chains generated.
  • Fixed an issue where Criticality would not proc on separate targets if they were damaged by an earlier proc of Criticality.
  • Removed the cooldown from Thor's Hammer.
  • Increased the damage dealt by Big Bang.
  • Removed the 5 second cooldown on Inferno.

 
Blood Magic

  • Clarified the description of Gross Anatomy to specify that it triggers when an affliction effect is renewed.
  • Splatter should now properly affect Conditional Force.
  • Increased the damage dealt by Arterial Pulse.
  • Arterial Pulse will now only cause damage to a single target once per second. For example, if you penetrate 5 targets in an AoE, there will no longer be 5 additional hits of Arterial Pulse generated.
  • Updated the tooltip for Thicker Than Water to reflect the fact that it will affect healing Blood Magic abilities.
  • Improved Angelic Aegis, Ruby Curtain, The Scarlet Arts, Exquisite Corpse, and Linked Veins to benefit from abilities that increase the healing power of Blood Magic abilities.
  • Removed the cooldown from There Will Be Blood.
  • Fixed an issue that caused Bloodsport and Corrupted Blood to not trigger Gross Anatomy when refreshed.
  • Blood Bank counters should now last 10 seconds as the tooltip states.
  • Reduced the max stack size on Blood Bank to 5.
  • Increased the damage bonus on Affliction effects on Blood Bank to 3% per stack.
  • Increased the next barrier granted by Infusion to 35% (from 30%).
  • Reduced the cooldown of Transfuse and Abuse to 25 seconds (from 45).
  • Contaminate can now be silenced, now counts as Blood Magic, and is now classified as a magical ability.


Blades

  • The extra hit performed by Steel Echo should now gain modifications from buff effects.
  • Fixed an issue with Chop Shop which made its radius smaller than it should be.
  • Fixed the simple tooltip of Chop Shop to more accurately reflect what the ability does.
  • Fixed an issue which caused Fatal Flourish to gain stacks when queuing a non-stack building ability after a damaging ability with a cast time.
  • Abilities such as turrets and manifestations which do not advance the Fatal Flourish counter are no longer able to take advantage of the bonus effect this passive generates.
  • Significantly increased the damage dealt by the Fortunate Strike passive ability.
  • Fixed an issue which caused Blade Torrent to generate more hate than it should.
  • Increased the base damage dealt by Grass Cutter while decreasing the bonus damage from hitting afflicted targets.
  • Increased the charge distance of Saving Grace to 20 (from 15).
  • Silver Streak now cleanses hinders.
  • Updated the description of Regeneration to state that it lasts 10 seconds.


Fists

  • Fixed an issue where Go for the Throat displayed lower damage in the tooltip than it should.
  • Predator passive now states that it improves healing as well as damage.
  • Increased the damage bonus value of Animal Instinct to 100%.
  • Animal Instinct will now also apply an affliction effect for 8 seconds to all targets hit by Savage Sweep.
  • Improved Cauterise, Vigour, Shelter, Inner Spark, and Fired Up to benefit from abilities that increase the healing power of Fist abilities.
  • Increased the bonus damage of Bear Knuckle when hitting impaired targets.
  • Creature Comfort is now considered both a direct heal and heal over time effect and can benefit from both categories of enhancements.
  • Increased the range of Blast of Light to 10 metres.


Hammers

  • Fixed an issue where the Hammer weapon skill Momentum was not granting the full damage bonus that it should.
  • Full Momentum now creates 5 instant resources.
  • Updated the description of Knuckle Down to state that it affects direct heals in addition to damage.
  • Updated several builders to ensure they are fully affected by Knuckle Down.
  • No Mercy will now properly gain its buff effect after killing an enemy even after changing areas.
  • Updated the tooltip of No Mercy to more accurately reflect its behavior.
  • The No Mercy marker debuff will now be visible and work properly when multiple players apply it at the same time to the same target.
  • Increased the damage bonus value of You're Next to 6%.
  • Clarified the tooltip description for Raging Volcano.
  • Fixed an issue where Forged in Fire could trigger twice in one cooldown period.


Assault Rifles

  • Reduced the movement speed penalty when activating an Assault Rifle ability to 40%.
  • Leeching Frenzy is now affected by Experience and Signet of Hunger.
  • No Contest will now also increase damage dealt by 8% in addition to making the hit unavoidable.
  • Short Controlled Bursts will now increase Hit Rating by 200, and Penetration Chance and Critical Chance by 2.5% for Burst abilities.
  • Changed Accuracy to always provide a 5% damage bonus. It will also now add 50 Hit Rating.
  • Updated the tooltip description for the Accuracy passive to be more clear.
  • Reduced the damage dealt by Shoot 'Em Up.
  • Reduced the damage dealt by Anticoagulant.
  • Reduced cast time of Incendiary Grenade to 0.5 seconds.
  • Fire in the Hole now has two damage components, one delayed and one upon activation. The delayed damage from this ability is now treated as a proc effect and cannot trigger or benefit from Elemental Force or other passive effects.
  • Suppressing Fire will now deal the majority of its damage on the first hit of the attack. This damage will be able to trigger procs and passives. The subsequent 3 hits will no longer be able to trigger procs and passives.
  • Tactical Retreat's delayed damage will no longer benefit from Elemental Force.
  • Increased the damage dealt by Extra Bullet.
  • Increased the damage dealt by the primary hit of Trigger Happy.
  • Increased the back dash from Razor Wire to 10 metres (from 5).
  • Sharp Shooter now causes an additional hit at ranges greater than 12 metres instead of affecting Hit Rating.


Pistols

  • Updated the tooltip on Closer to indicate that it can also affect healing abilities.
  • Contortionist should now properly increase the barrier value on Expulsion.
  • Born Leader's heal effect is now able to critically heal.
  • Increased the healing and damage of Born Leader.
  • Born Leader now follows the player as a PBAoE instead of remaining in place when cast.
  • Utilitarianism will now also cause allies affected by Greater Good to receive healing for the duration of the effect.
  • Reduced the cast time of Greater Good to instant.
  • Greater Good will no longer trigger or be affected by the global recharge timer.
  • Removed the cooldown from Collaboration.
  • Slightly reduced the damage dealt by Collaboration.
  • Collaboration will now provide a guaranteed cleanse with a 5 second internal recharge time.
  • Increased the damage dealt by Marked.
  • Increased the damage dealt by Above the Law.
  • Reduced the cooldown of Pistol Love to 25 seconds (from 30).
  • Increased the resistance duration of Pistol Love to 10 seconds (from 5).
  • Fixed an issue with Pistol Love that would cause friendly NPCs to hate players.
  • Bullet Ballet now adds a stack (up to 5) of bonus Critical Rating for each hit.
  • Updated the tooltip of Cleansing Drone to include the radius and to reflect that this ability lasts for 3 seconds.
  • Reduced the cooldown of Cleansing Drone to 6 seconds.
  • Increased the damage dealt by Cleansing Drone.
  • Increased the number of targets affected by Area Drone to 5 (from 3).
  • Fixed a typo in Area Drone's description.
  • Area Drone will now correctly benefit from effects which increase resource consumer damage and effects which improve Pistol damage.
  • Reduced the cooldown of Health Drone to 4 seconds (from 20).
  • Health Drone now hits up to 5 targets (up from 3).
  • Drone support now heals all group members whenever Cleansing Drone attempts to cleanse.
  • Removed the 1 second cast time from Gun-Fu.
  • Gun-Fu will now reduce the cooldown on all Pistol consumers by 4 seconds.
  • Increased the damage of Bond, Strong Bond.
  • Increased the dash on Shake and Bake to 10 metres.
  • Rapid Getaway will now provide the Minor Critical Chance effect when activating any resource consumer. This is in addition to the increased movement speed.
  • Running Circles now hits the targeted enemy for a small amount of damage when you are moving.
  • Updated the tooltip of Shot in the Arm to reflect that this ability procs on attempts to cleanse (actually cleansing is not necessary).
  • Seal the Deal will now increase the damage and healing of all resource consumers rather than every other consumer. This will allow it to affect abilities such as Manifestations, Drones, and Turrets more reliably.
  • Seal the Deal's damage bonus has been reduced to 15%.
  • Seal the Deal will now also increase critical chance for resource consuming abilities by 5%.


Shotguns

  • Fixed an issue that could cause the Shotgun Wedding damage increase effect to persist permanently.
  • Removed an extra period from Breach Party's description.
  • Updated the word Weakened in Single Barrel's description to have the correct link.
  • Stopping Power should now properly advance and consume Elemental Force.
  • Reduced the cooldown of Smart Bomb to 45 seconds (from 60).
  • Reduced the cooldown of Bomb Squad to 45 seconds (from 60).


Rocket Launcher

  • The Clusterstruck animation will now complete even if another action is performed immediately after its use.


Chainsaw

  • Activating Diamond Grit will now remove any active barrier effects.


Misc

  • Reduced the cooldown of Sleight of Hand to 30s (was 40s).
  • Fixed an issue where you would sometimes not be able to use Sleight of Hand while knocked down.
  • Reduced the cooldown of Last Resort to 60 seconds (from 80).
  • Added a damage mitigation effect to Last Resort that occurs after the invulnerability effect ends.
  • Last Resort will no longer trigger or be affected by the global recharge timer.
  • Speed Freak will now grant immunity to hinder effects for its duration, and remove hinder effects upon activation.


Signets

  • Signet of Valour will no longer erroneously affect your defensive target.
  • Signet of Reinforcement should now trigger more reliably when evading attacks.
  • Signet of Order and Signet of Salvation should now trigger more reliably against a variety of attacks.
  • Fixed an issue where in certain cases multiple copies of the Thirst effect from Signet of Thirst could work at the same time.
  • Fixed an issue where in certain cases multiple copies of the Equilibrium effect from Signet of Equilibrium could work at the same time.
  • Fixed several typos in Signet of Equilibrium.
  • Updated the trigger method for Signet of Aggression and Signet of Abuse to be more reliable.
  • All Signet effects which apply a beneficial effect or detrimental effect are now able to be purged or cleansed.


Augments

  • Updated the tooltip of Vivifying Augment to note that it only affects direct heals.
  • Significantly reduced the hate generated by the healing component of the Salubrious, Invulnerable, Quickening, and Curing Augment effects.
  • Mercurial and Accelerating Augments will now also reduce the remaining time on the Depleted, Shorted Out, and Uncalibrated debuffs applied by Breaching Shot, Short Fuse, and Deadly Aim.

 
MISSIONS
Story and Faction

  • London Underground - The Dragon version of this mission should now always update when a player approaches the Crocea Mors, as long as the timer has not yet expired.
  • Mortal Sins - The Silver Egg is now automatically removed when you complete the mission.
  • Mortal Sins - Body parts will no longer linger in player inventories after completing the associated zone.


The Savage Coast


  • Weapons of Minor Destruction - The Pitcher's mound should no longer get stuck in a non-interactive state.
  • Jack's Back - The Ghostlight field in Tier 4 should now properly reset.
  • Another Bug Hunt - This mission now works in a group. Additionally, two more poor souls have been claimed by the Ak'ab. The mission still only requires locating four.


The Blue Mountain


  • Dawning of an Endless Night - Fixed an issue causing the cinematic with Ami and Kyra to not play immediately after the first encounter with Beaumont in the Blue Ridge Mine.
  • The Research of Tyler Freeborn - The Guardian on Tier 1 should now always depart when it is time to go.


The Scorched Desert


  • The Big Terrible Picture - Players will no longer be killed by hostile wildlife while watching the cinematic in Tier 6 when returning to Montgomery.
  • From Oxford, With Love - Players will no longer be killed by hostile wildlife while watching the cinematic in Tier 1 when investigating the camp.
  • A Time to Every Purpose - The Scion of Pompilius will now return to the courtyard if scared off.
  • O Tempora! O Mores! - The Roman weapons and supplies no longer incorrectly update goal progress extra times.


City of the Sun God

  • The Binding - It should no longer be possible for aggressive wildlife to kill you while watching the cinematic during Tier 4.


The Shadowy Forest

  • Wild Hunt - Fixed a sync issue with the audio in the opening cinematic.
  • The Drăculeşti - The Explosives Detonator and Solomonar Cube are now cleaned up properly when finishing this mission.

 
DUNGEONS AND RAIDS
Hell Raised

  • Persistent area effects or meteor showers should no longer damage/kill players while watching the cinematic after Machine Tyrant is killed.


Manhattan Exclusion Zone

  • Fixed an issue that could cause The Unutterable Lurker to become unresponsive.

 
PVP
General

  • Engineer vendors in all faction Headquarters now sell a new set of gadgets. All of these gadgets except for the Restoration Contrivances are only usable in PvP areas, and all of them can be purchased for Black Marks.
  • Equal Footing will now be applied to all players in PvP areas. It will attempt to provide a statistical increase in power to players below a certain threshold. The priority in stats increased is based on the player's chosen uniform.
  • The Equal Footing effect will be removed when updating gear, and will reapply shortly afterward.
  • The Equal Footing reapplication delay after changing gear will refresh in duration if you change gear while the delay is active.
  • Increased the bonus health granted by the High Powered Weaponry uniform to 10%.
  • Increased the bonus health granted by the Reinforced Armour uniform to 25%.
  • Increased the bonus health granted by the Integrated Anima Conduits uniform to 15%.
  • Fixed a case where the resurrection UI would show when the player was alive after exiting a PvP match while dead.
  • Fixed a case where the PvP GUI would break when joining a PvP match from within a different PvP match.
  • Players will now be removed from all other PvP queues when joining a PvP match.


El Dorado

  • Carrying a relic will now slow movement speed by 20% and reduce the power of incoming heals, barriers, and leech effects by 25%.
  • Movement abilities are now locked when carrying a relic.
  • It is no longer possible to sprint while holding a relic.
  • Fixed an issue where the Relic of the East and West messages were swapped.
  • The East Relic should now properly display which faction controls it.
  • Fixed an issue where the Plant Relic button would not appear on the scoreboard.


Fusang

  • Fusang mission rewards should now display the proper icon.
  • The rewards and cooldowns for the following missions have changed:
  • Capture Anima Well: Reward - 5 Black Marks // Cooldown - 18 Hours
  • The Underdogs: Reward - 10 Black Marks // Cooldown - 18 Hours
  • Eliminate 10 Enemies: Reward - 10 Black Marks // Cooldown - 18 Hours
  • Capture a Facility: Reward - 50 Black Marks // Cooldown - 30 Hours

 
SCENARIOS
General

  • The announcers in Venice have been asked to stop lying to test participants about certain events as they occur during examinations. They thought it was funny. We, however, do not have a sense of humour.


The Hotel

  • The Jinn boss should no longer randomly target survivors with Unstable Eruption.

 
WORLD DESIGN

  • Fixed an issue with a wall in London that could allow players to fall underneath the playfield.
  • Fixed a location where players could get stuck near the Withered Spring in City of the Sun God.
  • Fixed a billboard in Kingsmouth Airport that was floating slightly off the ground.


http://www.thesecretworld.com/news/update_notes_1.9


si un de vous peut résumer et traduire, ça serait super génial...

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Re: Mise à jour TSW

Message par MangaSpirit le Mer 4 Juin - 16:30

le dernier flappy est à 18 h puisque d'après ce que je lis au portail, il reste 1,32 h

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Re: Mise à jour TSW

Message par MangaSpirit le Mer 4 Juin - 22:13

Le 5 juin, les serveurs seront hors ligne à partir de 14h00 (heure de Paris) / 08h00 (heure de Québec) afin de procéder un hotfix. La durée de maintenance est estimée à 2 heures.

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Re: Mise à jour TSW

Message par MangaSpirit le Ven 6 Juin - 1:44

Le 6 juin, les serveurs seront hors ligne à partir de 14h00 (heure de Paris) / 08h00 (heure de Québec) afin de procéder un hotfix. La durée de maintenance est estimée à 2 heures.

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Re: Mise à jour TSW

Message par MangaSpirit le Mar 10 Juin - 23:22

Le 11 juin, les serveurs seront hors ligne à partir de 14h00 (heure de Paris) / 08h00 (heure de Québec) afin de procéder un hotfix. La durée de maintenance est estimée à 2 heures.

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Re: Mise à jour TSW

Message par MangaSpirit le Mer 11 Juin - 19:00

Le 11 juin, les serveurs seront hors ligne à partir de 18h45 (heure de Paris) / 12h45 (heure de Québec). La durée de maintenance est estimée à 2 heures.

Suite à la découverte d’un problème dans la version finale de cette mise à jour, nous ne procéderons pas à la mise en place. La nouvelle date sera annoncée très prochainement.

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Re: Mise à jour TSW

Message par MangaSpirit le Jeu 12 Juin - 11:15

Le 12 juin, les serveurs seront hors ligne à partir de 14h00 (heure de Paris) / 08h00 (heure de Québec) | afin de procéder un hotfix. La durée de maintenance est estimée à 2 heures.

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Re: Mise à jour TSW

Message par MangaSpirit le Mar 17 Juin - 22:52

Le 18 juin, les serveurs seront hors ligne à partir de 14h00 (heure de Paris) / 08h00 (heure de Québec) | afin de procéder un hotfix. La durée de maintenance est estimée à 2 heures.

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Re: Mise à jour TSW

Message par MangaSpirit le Ven 20 Juin - 19:39

Le 23 juin, les serveurs seront hors ligne à partir de 14h00 (heure de Paris) / 08h00 (heure de Québec) afin de procéder un hotfix. La durée de maintenance est estimée à 2 heures.

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Re: Mise à jour TSW

Message par MangaSpirit le Lun 23 Juin - 19:44

2e mise à jour de la journée

Le 23 juin, les serveurs seront hors ligne à partir de 19h50 (heure de Paris) / 13h50 (heure de Québec). La durée de maintenance est estimée à 1 heure.

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Re: Mise à jour TSW

Message par MangaSpirit le Jeu 3 Juil - 0:04

Le 3 juillet, les serveurs seront hors ligne à partir de 14h00 (heure de Paris) / 08h00 (heure de Québec) afin de procéder la mise à jour 1.9.1. La durée de maintenance est estimée à 2 heures.

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Re: Mise à jour TSW

Message par MangaSpirit le Ven 4 Juil - 5:04

Le 4 juillet, les serveurs seront hors ligne à partir de 14h00 (heure de Paris) / 08h00 (heure de Québec) afin de procéder un hotfix. La durée de maintenance est estimée à 2 heures.

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Re: Mise à jour TSW

Message par MangaSpirit le Mer 9 Juil - 0:35

Le 9 juillet, les serveurs seront hors ligne à partir de 14h00 (heure de Paris) / 08h00 (heure de Québec) afin de procéder un hotfix. La durée de maintenance est estimée à 2 heures.

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Re: Mise à jour TSW

Message par MangaSpirit le Mar 15 Juil - 1:10

Le 15 juillet, les serveurs seront hors ligne à partir de 14h00 (heure de Paris) / 08h00 (heure de Québec) afin de procéder un hotfix. La durée de maintenance est estimée à 2 heures.

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Re: Mise à jour TSW

Message par MangaSpirit le Jeu 17 Juil - 7:51

Le 17 juillet, les serveurs seront hors ligne à partir de 16h00 (heure de Paris) / 10h00 (heure de Québec) afin de procéder à un hotfix. La durée de maintenance est estimée à 2 heures.

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Re: Mise à jour TSW

Message par MangaSpirit le Mar 29 Juil - 19:31

Le 30 juillet, les serveurs seront hors ligne à partir de 14h00 (heure de Paris) / 08h00 (heure de Québec) afin de procéder de maintenance. La durée de maintenance est estimée à 1 heures.

_________________

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Re: Mise à jour TSW

Message par MangaSpirit le Mar 5 Aoû - 9:17

Le 5 août, les serveurs seront hors ligne à partir de 15h00 (heure de Paris) / 09h00 (heure de Québec) afin de procéder à une maintenance. La durée de maintenance est estimée à 1 heures.

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Re: Mise à jour TSW

Message par MangaSpirit le Lun 11 Aoû - 17:15

Le 12 août, les serveurs seront hors ligne à partir de 15h00 (heure de Paris) / 9h00 (heure de Québec). La durée de maintenance est estimée à 1 heure.

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Re: Mise à jour TSW

Message par MangaSpirit le Mar 19 Aoû - 23:54

Le 20 août, les serveurs seront hors ligne à partir de 15h00 (heure de Paris) / 9h00 (heure de Québec). La durée de maintenance est estimée à 1 heure

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Re: Mise à jour TSW

Message par MangaSpirit le Jeu 28 Aoû - 1:03

Le 28 août, les serveurs seront hors ligne à partir de 14h00 (heure de Paris) / 08h00 (heure de Québec). La durée de maintenance est estimée à 2 heures

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Re: Mise à jour TSW

Message par Borgrulf le Jeu 4 Sep - 0:54

Le 4 septembre, les serveurs seront hors ligne à partir de 15h00 (heure de Paris) / 09h00 (heure de Québec). La durée de maintenance est estimée à 1 heure.

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Re: Mise à jour TSW

Message par MangaSpirit le Jeu 11 Sep - 4:00

Le 11 septembre, les serveurs seront hors ligne à partir de 14h00 (heure de Paris) / 08h00 (heure de Québec) afin de procéder la mise à jour 1.9.2. La durée de maintenance est estimée à 2 heures.

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Re: Mise à jour TSW

Message par Borgrulf le Jeu 11 Sep - 14:39

Update 1.9.2- September 11th, 2014

GENERAL
• Particle effects running on players should no longer be visible in cinematics.
• Campfires and bonfires no longer damage characters while in a cinematic.
• Tacos, Bingo! soda, and other foods no longer have unusual anti-gravity effects on ladders.
• Shems are now more eager to participate in the "Happy Feet" ritual. They will now start participating in the ritual faster, and will wait longer for a full compliment of Shems.
• The "Happy Feet" ritual in Agartha will no longer prematurely cancel, so long as at least 1 of the core 9 Shems is still present.
• Fixed a case where Kamikaz-filth would stop jumping off high places.
• All Hyper-Infected Kamikaz-filth now drop the same piece of lore.
• Obsidian Anubis Mask and Headdress have their eye glow back.
• Fixed a client crash related to effects.
• Corrected some instances when Oni could be killed during their suicide spell and still deal damage.
• NPCs at the Pachinko Parlour are now much less likely to offset from their normal positions.
• Female Romany Guards have grown their hair back
• Despite the demonic infestation of Kita Pier, a miraculously surviving maintenance worker has managed to install 3 ladders for those Secret Worlders who trip over the guard rail and land in the waters of Kaidan.
• Fixed a ladder in the Blue Mountain lair.
• Hyper-Infected Citizens have spread throughout the rooftops and subways of Kaidan, and can now be encountered at a larger number of locations.
• The double doors at Hyakumonogatari Heights are now only usable while on a relevant mission. Characters who have already braved Spiral can still reach the top floor by using the elevator on the back of the building.

GUI
• Added two new AEGIS skills to the Skills UI.
• Three new Elite decks have been added to the Deck list in the Ability Wheel page.
• Item durability information for nearby players will now be available. This will make sure you see their stats correctly when some of their items break.
• Added new Interface options that allow specific types of notifications to be enabled and disabled individually.
• Added Kaidan to the LFG tool.
• Added item types to the descriptions of glyphs and signets socketed in equipment. This should help players determine which items they can upgrade.
• Deck list dropdown no longer steals keyboard focus.
• Fixed a case where the ability bar would be positioned incorrectly after being swapped.
• Swapped ability bars should no longer show augment tooltips for swapped abilities.
• Added a new effect for when an achievement condition is failed.
• Updated the repeatable story mission icon.

COMBAT

General
• Adjusted base ability damage of almost all abilities that interact with Hinder and Impair. The base damage of these abilities should now no longer be lower than other abilities to compensate for their potential bonuses. In practice, all of these abilities will deal more damage than they did in the past, but the amount of increased damage will vary noticeably. The following abilities are affected by this change:
Fists:
• Savage
• Prey on the Weak
• Bear Knuckle
Hammer:
• Piledriver
• Obsidian Aegis
• Haymaker
Blade:
• Balanced Blade
• Binding Wounds
Assault Rifle:
• Frag Grenade
• Trigger Happy
Shotgun:
• Tear Gas
• Sure Shot
• Powder Burn
Pistols:
• Set 'Em Up (This ability now gives 2 resources.)
• Cleansing Drone
Chaos:
• Cry Havoc
• Suffering and Solace
• Paradox
Blood:
• Exsanguinate
• Guts and Gory
Elemental:
• Combust
• Conditional Force
• Electrical Bolt
• Burnout
Chaos
• Domino Effect is no longer treated as a resource consumer for the purposes of its interaction with passive abilities.
• Increased the damage return of Suffering and Solace from 2% to 3%.

Elementalism
• Fixed an issue with Wildfire that caused it to only build Elemental resources in some cases.
• Fixed an issue that caused "Conditional Force" to occasionally build too many resources.
• Reduced the cooldown of Hard Reset from 60 to 45 seconds.
• Reduced the cooldown of Power Line from 30 to 25 seconds.
• Increased the hinder range of Power Line from 3 to 5 metres.
• If both the hinder effect and bonus damage of Power Line are triggered, the damage over time effect is not removed.

Blood
• Infusion no longer triggers and is not affected by global recharge time.
• Reduced the cooldown of Transfuse and Abuse from 25 to 20 seconds.
• Increased the damage of Transfuse and Abuse.
• Increased the area of effect damage of My Bloody Valentine.
• Increased the final barrier strength of My Bloody Valentine.

Fists
• Corrected tooltip of Surgical Steel to reflect that the heal over time component lasts 4 seconds.
• Fixed an issue that prevented Creature Comfort from healing when the target had the Signet of Reinforcement buff.
• Increased the damage dealt by Savage.
• Reduced the cooldown of Head On from 5 to 2 seconds.
• Fixed an issue that allowed Blast of Light to stack HoTs when different numbers of Fist resources were consumed.
• Fixed an issue in Blast of Light's tooltip that caused it to display the self-heal value as if it was the Blast heal value (This means that Blast of Light's displayed healing value for affected allies has always been far too low).
• Added Blast of Light's actual blast heal value to the tooltip (in place of the incorrect self-heal value).
• Added a new line to display Blast of Light's new self heal value (This value has been increased from 50% to 75% as a balance change).
• The healing power of Blast of Light's Blast heal was increased as a balance change (since this value has never actually been displayed it will appear to be a much more significant change than it actually is).

Hammers
• Fixed an issue where Blowout would grant stacks of its buff effect when damaging enemies who are not Weakened.
• Corrected an issue that caused Epicentre to hit too few times. Epicentre should now reliably hit 24 times against a stationary target.
• Corrected an issue with Epicentre's tooltip that incorrectly indicated that Epicentre is a 20% movement speed reduction. Epicentre is a 30% movement speed reduction.
• Changed the maximum number of targets that can be hit by Epicentre's area of effect from 3 to 5.
• Increased the number of targets Epicentre can affect from 3 to 5.
• Full Momentum now sets momentum stacks to 5. If Momentum stacks are at 5, gives a 20% movement speed bonus for 5 seconds.

Blades
• Increased Saving Grace's damage reduction on the next attack to 90%.

Pistols
• Deadly Aim is now properly affected by abilities which purge beneficial effects.
• Increased the damage of Pistol Love. Also fixed an issue with this ability's tooltip which prevented its damage displaying correctly. As such, this ability's damage may appear to be lower, but it has actually increased.
• Cleansing Drone can now cleanse up to 4 allies at a time.
• Decreased the cooldown of Cleansing Drone from 6 to 4 seconds.
• Gun-Fu now applies 5 resources to each target.
• Increased the range of Gun-Fu to 10 metres.
• Reduced the cooldown of Bullet Ballet from 30 to 20 seconds.
• Added an explosion effect to Area Drone if the target dies before the drone is finished attacking.
• Corrected an issue that prevented Greater Good's tooltip from updating correctly when Utilitarianism is equipped.
• Increased the effective range of Born Leader to 10 metres.
Shotguns
• Fixed an issue that caused Takedown's Hindered effect to be one second shorter than it should at both levels.
• Out for a Kill now has a "Marked for Death" effect like "No Mercy" and "Live Wire". This effect increases the penetration chance of turrets, drones, and manifestations by 10% for 8 seconds.
• Increased the damage dealt by Rail Turret.
• Reduced the cooldown of Heavy Recoil from 10 to 5 seconds.
• Reduced the cooldown of Smart Bomb from 45 to 30 seconds.
• Reduced the cooldown of Bomb Squad from 45 to 30 seconds.
• Increased the duration of Defensive Turret from 5 to 10 seconds.

Assault Rifles
• Corrected an issue that caused Demolition, Man to only hit once when two players proc it on the same target during the 5 second internal recharge time.

Misc.
• Lowered the cooldown of Misdirection from 60 to 30 seconds.
• Lowered the cooldown of Speed Freak from 45 to 30 seconds.

Augments
• Fixed a couple of issues preventing ability tooltips from showing the effect of a Rampant augment.

Signets
• Corrected an issue that was causing Obedience signets to ignore impairs that were based on projectiles for a short time.
• Corrected an issue that caused Signet of Laceration to proc on critical heals with some abilities.

AEGIS
• A new skill is available for AEGIS which will increase maximum SP and reduce the cooldown time when swapping AEGIS controllers.
• A new skill is available for AEGIS which will increase maximum SP and increase global AEGIS damage conversion percent.
• Swapping AEGIS controllers while out of combat will no longer trigger the AEGIS swap cooldown.
• Added an animation which plays while the AEGIS swap cooldown is in effect.

MISSIONS

Story Missions
• Dawning of an Endless Night - Fixed a case on tier 5 of the mission where it was possible to be attacked during a cinematic.
• Dawning of an Endless Night - Fixed an issue that could cause the buff "Safety in Horrors" to not be properly removed from the boss during the boss encounter on tier 17.
• Dawning of an Endless Night - Added the missing boss shield to the boss encounter in the mine on tier 17.
• Black Sun, Red Sand - Tier 5; It should no longer be possible to be attacked while viewing the cinematic when first entering City of the Sun God.
• Mortal Sins - Fixed a case where "XX_Invisible" would speak in the chat window.
• Mortal Sins - Resolved an issue that prevented proper credit from being awarded when the final Transylvania encounter was completed too quickly.
• Right of Way - An issue that occasionally prevented Ibaraki from dropping the required evidence on death has been resolved.
• Right of Way - It is no longer possible to use the meet up feature in Ibaraki's Lair.

New York
• The Animate Clay - Fixed the names of a couple of interactive objects.

Kingsmouth
• Hulk Smash - Fixed an issue that could cause the zombie population of Priest Island to spiral out of control.

The Blue Mountain
• Dreamcatcher - It is now possible to resume and advance this mission if there is already a Dreamcatcher in the inventory.

The Carpathian Fangs
• The Sound of Children - Players will get proper feedback when attempting to travel to The Nursery before having purchased Issue 7: A Dream to Kill.

Kaidan
• Killers on the Road - Fixed an issue that could cause a client crash when using the portal to go between Kaidan and Hell.
• Right of Way - Reduced the overall damage dealt by Ibaraki.

PVP
General
• Joining Fusang Projects will no longer remove you from the Stonehenge or El Dorado queues.

Borgrulf
V.I.P.
V.I.P.


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Re: Mise à jour TSW

Message par MangaSpirit le Jeu 11 Sep - 16:13

merci borg mais euh...
peux-tu recommencer mais en fr stp? hi hi!

_________________

MangaSpirit
GM
GM


http://lesorphelins.forumactif.org

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Re: Mise à jour TSW

Message par Contenu sponsorisé


Contenu sponsorisé


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